Letter Quest Price Change on PC and Mac

First off, a huge thank you to everyone that has purchased Letter Quest so far! We really appreciate your support, and we hope that you’ve been enjoying the game! As some of you may have noticed, we recently decreased the price of Letter Quest. We put a lot of time and effort into this decision, and have been stressing over it for many days. And before the initial release, we put a ton of time into choosing what we thought was a fair price. I can honestly say that I’ve been losing sleep over the decision for a few days. Let me explain how we’ve approached pricing (and if you’d like to know what we’re doing/offering for people that already bought the game at $7.99, please click here). When we decided upon our original price of $9.99 for the PC and Mac version (which no one has ever paid, the game has been on sale for $7.99 since day 1), we looked at many factors, including: Letter Quest was a mobile game first, and is free on iOS and Android, with a $2.99 purchase to unlock all of the additional weapons, tilesets, and Rose (ie: the “full game”) For the desktop release, we made a huge amount of changes. What are other indie games like ours charging? What are other games charging that also were originally mobile games? All of the desktop changes took nearly 4 months of full-time work. We think that Letter Quest on desktop feels like a desktop game now, not a mobile port. So we felt justified in asking $9.99 for the game, and did a lot of research into other indie titles that released in the last 6 months, looking at the quality of their artwork, length of the game, how long the dev time was, etc. – basically anything we could use to gather info and help us with our decision. We found that $9.99 was a very common and seemingly fair price for a game like ours. Unfortunately we have realized that (based on some people’s feedback and the fact that the mobile version exists) Letter Quest will always be seen as a “mobile port brought to desktop”, even though it barely resembles the mobile version anymore. And so a lot of people see it that way, and can’t justify paying the $9.99 price (or even the $7.99 sale price). Add to that the fact that “word games” in general seem to be a hard sell these days, and it started to become clear that our price point just wasn’t going to work. Also, I personally emailed over 40 members of the press about the Letter Quest release, most of which I emailed two weeks before the game’s release (I would have loved to have given them more notice, but the truth is that I’m out of money, and couldn’t afford to sit on a finished game for any longer without any sales revenue), and ended up getting zero coverage. Not a single mention anywhere. No reviews. No news posts. No previews. Nothing. We’re not sure what happened, maybe my email wasn’t very good (although I also emailed tons of press about Letter Quest on mobile back in February and got a lot of coverage, and people even mentioning that they loved how I pitched the game), maybe most PC and Mac sites really don’t care about word games, maybe the price was too high? We have no idea honestly. Maybe it was a combination of things? We also realized that we’re still not a very well-known company – most players out...

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Letter Quest PC and Mac Changes

As most of you are already aware, Letter Quest started off as a mobile game. We have had plans on making it a desktop game since the beginning, but started with the mobile version since we could complete it more quickly. Many people have been asking what changes we made for the desktop version, so we decided to share the full list of changes…be warned, this is a huge list!! Added proper resolution support Added incredibly high resolution textures (that look fantastic even on a 4K monitor!) Added 3 save slots so that multiple people can play on one copy of the game Added an entirely new “expert mode” that changes a bunch of things in the game, and is incredibly difficult, which a lot of players asked for Added 7 (technically 8, but that’s a secret, shhh!) story comics to help explain Grimm’s journey Added key bindings (this isn’t really feature-worthy, but is worth mentioning since a lot of so-called “mobile ports” don’t even bother, which we think is ridiculous!) Rebalanced the entire game to be feel a lot better since there are no in-app purchases or gem doubler available Tweaked the difficulty of most stages, monsters, and challenges Reworked the entire game UI, including a lot of custom UI (in battle the entire UI is changed, with a lot more details visible like your best words, previous word, monster details, etc.), and we actually had to go through and resize every bit of UI by certain amounts because unlike some cheaply-done mobile ports, we realized that simply scaling a mobile game up to desktop resolutions would make all of the UI huge and awful…so a good 95% of the UI was scaled down by various amounts for the desktop version Created a whole new map that has distinct areas Created 4 additional sets of background art, one per area (the mobile version only had the one set of bg art for the whole game, the haunted house) Added 4 additional music tracks, one per area (the mobile version only had one song for all stages) Included the entire soundtrack with every purchase, along with custom front and back cover art, and custom disc art that is printable in case you want to make up your own Letter Quest music CD Added 4 high resolution 2560×1440 desktop backgrounds, and 9 custom avatar images for use on forums, websites, profiles, etc. Added the definitions of over 160,000 of the 190,000+ words in the game’s dictionary, and allow the player to view the definition of any word that is currently spelled out, as well as automatically showing the definition after each word is submitted Added mouse-over highlights to every button and clickable object in the game, except for the letter tiles in battle, since that is really nice to have on PC Added the ability to disable the anonymous statistics that the game gathers, since a few players mentioned that they don’t like having that in a game (although we can tell you that they are completely anonymous, and the biggest use we have for them is actually to log when crashes happen so that we are able to fix bugs, as well as telling us which operating system and resolutions are being used, again so that if there are any problems we know where to look/how to test) – ideally we’d have a testing team, but our whole company is only two people, only one of which is full-time, so testing happens with family members, kind folks on the internet, and by us in our non-existent spare time A...

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Letter Quest now available on PC and Mac!

Letter Quest is now available on PC and Mac from the official site at www.letterquestgame.com. We’ve been working hard to bring you the best version of Letter Quest yet, with story comics, multiple areas, a brand new map, more songs, an expert mode, and much, much more! We hope you enjoy the full version of Letter Quest!

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Letter Quest Video – by Twisted Inc

Today we have an excellent video by the very talented youtuber Twisted Inc. You can check out more of his awesome videos on his youtube channel or follow him on twitter. He’s also looking for more indie games to do videos of, so if you’re a dev with a cool game drop him a line! We want to say a sincere thank you to Twisted Inc for making this video, we really appreciate it! I especially loved the part where he’s trying to guess the treasure chest word, had me and my girlfriend laughing!...

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Our Experience With Steam Greenlight

Letter Quest has been on Greenlight since April 11, 2014…which is an interesting date, since it also happens to be the first day of PAX East 2014. Unfortunately we overlooked this fact when we added Letter Quest to Greenlight. It’s funny, when you’re getting a Greenlight page ready, you pay attention to all the details – a nice trailer, quality screenshots, a concise description, etc…and then you forget to do a thorough search for major gaming events that are currently happening! Oops! We’re doing okay on Greenlight now, although after 95 days on there we’re still only 52% of the way to the top 100, as you can see here: Based on other devs that have been kind enough to share their Greenlight stats, we’ve seen that a lot of titles get around 7,000 – 10,000 visitors in their first day or two on Greenlight, just from traffic on Steam. We only have just over 9000 total, after 95 days! We’re assuming that is the effect of launching on the first day of PAX East – our first few days didn’t bring in very many visitors. We’ve been doing okay since, but it’s certainly a long process. Letter Quest is a word game at its core, and as such doesn’t seem to appeal to a large portion of the people that vote on Greenlight. We have a demo and link to it in our Steam description, but that doesn’t seem to make much difference, most people never click to try the demo. We’re trying to find a way to get more people to try the game, because almost everyone that plays it gets hooked and really enjoys it, even people that don’t normally like word games. Luckily we got a bit of a boost in visitors and votes when we put a Letter Quest demo on Newgrounds a few weeks ago. The demo has been played over 25,000 times as the time this was written, which is fantastic! It also managed an average rating of 3.96/5 from 780 votes, which we’re told is really, really good for a demo on Newgrounds, since most players downvote demos on there simply due to them being a demo (most Newgrounds players expect full free versions of games). The official launch of Letter Quest on PC and Mac is happening on July 22, 2014 and we’re hoping that helps with Greenlight votes as well. Every copy of the game will come with a Steam key if/when we get onto Steam. Also, right now we’re only selling the desktop version via Humble widgets on the official Letter Quest site. Once the full release of Letter Quest happens on July 22, we plan on selling Letter Quest on several different stores, and hopefully that will help with sales and Greenlight votes! Hopefully in the next month or so I’ll be doing a new post on how we got through Greenlight and will be bringing Letter Quest to Steam! 🙂 Oh, and if you have a moment to spare please consider voting for Letter Quest on Greenlight: Vote on the web by clicking here Vote on Steam by clicking...

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